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Research on the Integration Path of Game Movies

Enci Jin

Abstract


With the development of digital technology and the deepening of media integration, the boundaries of film have been continuously
expanded. The penetration of game elements into the film reconstructs the audiences film viewing experience and psychological perception,
which has attracted the continuous attention of academia and industry. In the context of cross media, this paper expounds the integration path
of game elements and films from three dimensions: time and space Gamification, plot Gamification and visual Gamification.

Keywords


Gamification; Film; Film and tourism; Integration of cross media narrative

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References


[1] Chenxuguang Integration of games and movies: new trends, new forms, and new aesthetics [j]. modern audio visual, 2019 (10): 86

[2] Jean Michel Frodo, Yang Tiantian Impure nature of film -- film and video game [j]. world film, 2005 (06): 169-173

[3] Chen Xuguang, Li Liming. The film number one player: the deep integration of film and game [ n ]. Wenyi Bao, April 25, 2018 (04)




DOI: http://dx.doi.org/10.70711/frim.v3i1.5899

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