Practical Exploration of Game-based Learning in Public English Courses at Vocational Universities Based on Vocational Competence Development
Abstract
Game-based learning, with its interactivity, contextualization, and fun, offers an effective pathway to address this dilemma. Based on the
vocational competence development mandate and aligned with the pain points of public English teaching at vocational universities, this
study deeply explores the application logic and implementation strategies of the game-based learning, and forms an end-to-end practice
ecosystem by anchoring learning objectives, designing teaching content, and refining teaching process and teaching assessment, aiming to
provide actionable frameworks for improving the quality of public English teaching at vocational universities and empowering students'
career development.
Keywords
Full Text:
PDFReferences
[1] Bin Liu. (2025) Innovative Strategies for Employability Enhancement-oriented English Teaching at Vocational Universities [J]. Knowledge World (Teacher), 11, 123-125.
[2] Lina Pan. (2025) Implementation Effect of Situational Teaching Method in Occupation-specific English Talent Development [J]. Modern Business Trade Industry, 24, 86-88.
[3] Yufan Jiang. (2025) Situational Project-based Learning of Higher Vocational English Based on Vocational Competence Development: A Case Study of the "College English" Course at Ningxia Vocational College of Physical Education [J]. Knowledge Library, 41
(20), 69-72.
DOI: http://dx.doi.org/10.70711/frim.v4i3.8762
Refbacks
- There are currently no refbacks.