pisco_log
banner

Neuroplasticity Mechanisms Underlying Gait Stability in Patients with Parkinson's Disease Undergoing Virtual Reality-Based Balance Training

Jiangke Ling

Abstract


Objective: To investigate the effects of virtual reality (VR) balance training on gait stability and underlying neuroplasticity
mechanisms in Parkinson's disease (PD). Methods: Sixty patients with idiopathic PD were randomized to VR training (n=30) or conventional rehabilitation (n=30). The VR group underwent immersive balance training (45 min/session, 3week for 12 weeks). Assessments
included 3D gait analysis, Berg Balance Scale, Timed Up and Go test, and neuroplasticity markers (functional connectivity, DTI, and neurophysiological measures). Results: Post-intervention, the VR group demonstrated significant improvements in gait velocity (0.920.18
to 1.080.16 m/s), step length (49.09.2 to 55.08.7 cm), and double support phase (28.54.2% to 23.53.8%) (all P<0.05), with superior
outcomes versus controls (P<0.01). Neuroplasticity enhancements included increased supplementary motor area-putamen connectivity
(+38.1%), motor evoked potential amplitude (+50%), and corticospinal tract fractional anisotropy (P<0.001). Gait improvements correlated significantly with neuroplastic changes (r=0.580.78, P<0.01). Conclusion: VR balance training significantly improves gait stability
in PD through neuroplasticity mechanisms involving enhanced basal ganglia-cortical connectivity, white matter microstructural integrity,
and motor cortex excitability modulation.

Keywords


Virtual reality; Parkinson's disease; Gait stability; Neuroplasticity; Balance training

Full Text:

PDF

Included Database


References


[1] Canning C G, Allen N E, Nackaerts E, et al. Virtual reality in research and rehabilitation of gait and balance in Parkinson disease[J]. Nature Reviews Neurology, 2020, 16(8): 409-425.

[2] Drigas A, Sideraki A. Brain neuroplasticity leveraging virtual reality and braincomputer interface technologies[J]. Sensors, 2024,

24(17): 5725.

[3] Wu J, Zhang H, Chen Z, et al. Benefits of virtual reality balance training for patients with Parkinson disease: systematic review, metaanalysis, and meta-regression of a randomized controlled trial[J]. JMIR Serious Games, 2022, 10(1): e30882.

[4] Gulcan K, Guclu-Gunduz A, Yasar E, et al. The effects of augmented and virtual reality gait training on balance and gait in patients with

Parkinson's disease[J]. Acta Neurologica Belgica, 2023, 123(5): 1917-1925.

[5] Baglio F, Pirastru A, Bergsland N, et al. Neuroplasticity mediated by motor rehabilitation in Parkinson's disease: A systematic review on

structural and functional MRI markers[J]. Reviews in the Neurosciences, 2022, 33(2): 213-226.

[6] Kwon S H, Park J K, Koh Y H. A systematic review and meta-analysis on the effect of virtual reality-based rehabilitation for people with

Parkinson's disease[J]. Journal of neuroengineering and rehabilitation, 2023, 20(1): 94.




DOI: http://dx.doi.org/10.70711/pmr.v3i4.8815

Refbacks

  • There are currently no refbacks.