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The Integrated Teaching Path of Art Design and Science and Technology in the Greater Bay Area under the STEAM Education Concept

Yu Tao, Yunzhe Li

Abstract


This research builds a framework around the STEAM education concept, comprehensively and deeply analyzing the innovative
approaches of integrating art design with science and technology in the Guangdong-Hong Kong-Macao Greater Bay Area. The paper begins
by sorting out the theoretical foundation of STEAM interdisciplinary education and its guiding value for the transformation of traditional art
design education towards modernization. Then, by analyzing the teaching practices of representative universities in the Greater Bay Area, this
paper truly dissected the implementation methods and effects of strategies such as digital tools, AR/VR, and project-based learning in specific
teaching from three aspects: technology application, aesthetic cultivation, and curriculum integration. The research presents an optimization
plan with the key being the reconstruction of an interdisciplinary curriculum system and the simultaneous advancement of internationalization and regionalization in teaching strategies. It also offers suggestions on policy support and future research directions, providing systematic
theoretical references and practical guidance for building an "art and science integration" talent cultivation model with the characteristics of
the Greater Bay Area and in line with future demands.

Keywords


STEAM education philosophy; Greater Bay Area; Fine arts and design; Science and technology; Teaching methods

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References


[1] Zhiheng Cheng.(2025). Exploration of Primary and Secondary School Music Teaching Models under the STEAM Education Philosophy. Region - Educational Research and Reviews, 7(6), https://doi.org/10.32629/RERR.V7I6.4184.

[2] Shuzhen Zhan & Fengtong Wen.(2025). Research on Instructional Design for High School Mathematics Based on the STEAM Education PhilosophyA Case Study of "Ellipses and Their Standard Equations" with Reduced Complexity. Academic Journal of Mathematical Sciences, 6(1), https://doi.org/10.25236/AJMS.2025.060101.

[3] Yiting Jiang & Yubei Jin.(2024). Exploration of Interdisciplinary Project- based Learning in Junior High School English under the

STEAM Philosophy. Region - Educational Research and Reviews, 6(2), https://doi.org/10.32629/RERR.V6I2.1666.

[4] Deguo Yang & Haoran Ma.(2023). Teaching Application of Middle Level "C language programming" Based on STEAM Education

ConceptsTaking "5E" Model as an Example.(eds.)Proceedings of 2023 3rd International Conference on Internet Technology and

Educational Informatization(pp.56-65). School of Computer Science and Engineering, Northwest Normal University;

[5] Department of Educational Studies, The University of Alabama, Tuscaloosa, AL, USA.(2020). Toward a Philosophy of STEAM in the

Anthropocene. Educational Philosophy and Theory, 52(7), 769-779. https://doi.org/10.1080/00131857.2019.1690989.




DOI: http://dx.doi.org/10.70711/wef.v3i8.8826

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