pisco_log
banner

Optimization Strategies for Interactive Experience of Special Groups in VR Animation

Ancheng Wang

Abstract


With the advancement of virtual reality (VR) technology in China, VR animation has become a significant tool for enhancing the
interactive experience of special groups (e.g., the elderly, individuals with disabilities). Through literature review and case studies, this paper
explores the challenges faced by these groups in VR animation interactions and proposes optimization strategies, including multisensory design, personalized adaptation, and emotional narrative integration. The research provides theoretical and practical guidance for applying VR
animation in special education, rehabilitation, and cultural entertainment.

Keywords


VR animation; Special groups; Interactive experience; Optimization strategies; Inclusive design

Full Text:

PDF

Included Database


References


[1] Yang Dongxu. The Application of Virtual Reality Technology in Film and Television Animation Design: A Review of "Virtual Reality

Theory, Technology, Development and Application" [J]. Journal of Tropical Crops, 2021, 42 (08): 2518

[2] Hao Huiyun. Cultural Construction of Interactive Narrative Micro Mechanisms in VR Film and Television Animation [J]. Film Literature, 2024, (13):55-59.

[3] Du Xin. Exploration of Interactive Narrative Design in VR Animation [J]. Toy World, 2024, (09):54-56.

[4] He Junjie, Chen Qiaoying. Exploring a New Model for Promoting the Mental Health of Community Disabled Persons from the Perspective of Narrative Psychology [J]. Knowledge Economy, 2020, (12):161-162. DOI:10.15880/j.cnki.zsjj.2020.12.093.

[5] Chen Zhimin, Huang Rong, Huang Ying, etc. Fine measurement and guidance of walkability in street spaces: evidence-based analysis

based on virtual reality and wearable physiological sensors [J]. Chinese Landscape Architecture, 2022, 38 (01): 70-75. DOI: 10.19775/

j.cla.2022.01.0070

[6] Shi Min, Xu Lijun, Peng Huadong. Application of deep learning emotion recognition model driven by wearable physiological sensors in

mental health assessment [J]. Journal of Southwest University (Natural Science Edition), 2024, 46 (12): 189-201. DOI: 10.13718/j.cnki.

xdzk. 2024.12.018

[7] Tang Shuping. Analysis of the Production and Application of Virtual Reality Technology in 3D Animation Design [J]. Footwear Technology and Design, 2024, 4 (18): 49-51

[8] Li Yajing. Innovative Application of Virtual Reality Technology in 3D Animation Design [J]. Footwear Technology and Design, 2024, 4

(04): 75-77




DOI: http://dx.doi.org/10.70711/aitr.v2i9.6865

Refbacks

  • There are currently no refbacks.