A Framework for Designing Immersive Virtual Reality Learning Environments Based on the Cognitive Theory of Multimedia Learning
Abstract
Keywords
Full Text:
PDFReferences
[1] AlGerafi, M. a. M., Zhou, Y., Oubibi, M., & Wijaya, T. T. (2023). Unlocking the potential: A comprehensive evaluation of augmented reality and virtual reality in education. Electronics, 12(18), 3953. https://doi.org/10.3390/electronics12183953
[2] Bamodu, O., & Ye, X. M. (2013). Virtual reality and virtual reality system components. Advanced Materials Research, 765767, 11691172. https://doi.org/10.4028/www.scientific.net/amr.765-767.1169
[3] Biocca, F., & Delaney, B. (1995). Immersive virtual reality technology. L. Erlbaum Associates Inc. eBooks, 57124. http://dl.acm.org/citation.cfm?id=207922.207926
[4] Dede, C. (2009). Immersive interfaces for engagement and learning. Science, 323(5910), 6669. https://doi.org/10.1126/science.1167311
[5] Feng, Z., Gonzlez, V. A., Mutch, C., Amor, R., Rahouti, A., Baghouz, A., Li, N., & Cabrera-Guerrero, G. (2020). Towards a customizable immersive virtual reality serious game for earthquake emergency training. Advanced Engineering Informatics, 46, 101134. https://doi.org/10.1016/j.aei.2020.101134
[6] Makransky, G., Terkildsen, T. S., & Mayer, R. E. (2017). Adding immersive virtual reality to a science lab simulation causes more presence but less learning. Learning and Instruction, 60, 225236. https://doi.org/10.1016/j.learninstruc.2017.12.007
[7] Martirosov, S., Bure, M., & Ztka, T. (2021). Cyber sickness in low-immersive, semi-immersive, and fully immersive virtual reality. Virtual Reality (Waltham Cross), 26(1), 1532. https://doi.org/10.1007/s10055-021-00507-4
[8] Mayer, R. E. (2009). Multimedia learning. https://doi.org/10.1017/cbo9780511811678
[9] Mayer, R. E. (2011). Applying the science of learning to multimedia instruction. The Psychology of learning and motivation, 77108. https://doi.org/10.1016/b978-0-12-387691-1.00003-x
[10] Merchant, Z., Goetz, E. T., Cifuentes, L., Keeney-Kennicutt, W., & Davis, T. J. (2013). Effectiveness of virtual reality-based instruction on students learning outcomes in K-12 and higher education: A meta-analysis. Computers & Education, 70, 2940. https://doi.org/10.1016/j.compedu.2013.07.033
[11] Meyer, O. A., Omdahl, M. K., & Makransky, G. (2019). Investigating the effect of pre-training when learning through immersive virtual reality and video: A media and methods experiment. Computers & Education, 140, 103603. https://doi.org/10.1016/j.compedu.2019.103603
[12] Miller, H. L., & Bugnariu, N. L. (2016). Level of immersion in virtual environments impacts the ability to assess and teach social skills in autism spectrum disorder. Cyberpsychology, Behavior and Social Networking, 19(4), 246256. https://doi.org/10.1089/cyber.2014.0682
[13] Mora, C. E., Martn-Gutirrez, J., Aorbe-Daz, B., & Gonzlez-Marrero, A. (2016). Virtual Technologies Trends in education. Eurasia Journal of Mathematics Science and Technology Education, 13(2). https://doi.org/10.12973/eurasia.2017.00626a
[14] Okechukwu, M., & Udoka, F. (2011). Understanding Virtual Reality Technology: advances and applications. Advances in computer science and engineering. https://doi.org/10.5772/15529
[15] Parong, J., & Mayer, R. E. (2018). Learning science in immersive virtual reality. Journal of Educational Psychology, 110(6), 785797. https://doi.org/10.1037/edu0000241
[16] Parong, J., & Mayer, R. E. (2020). Cognitive and affective processes for learning science in immersive virtual reality. Journal of Computer Assisted Learning, 37(1), 226241. https://doi.org/10.1111/jcal.12482
[17] Radianti, J., Majchrzak, T. A., Fromm, J., & Wohlgenannt, I. (2019). A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Computers & Education, 147, 103778. https://doi.org/10.1016/j.compedu.2019.103778
DOI: http://dx.doi.org/10.70711/cle.v2i5.6370
Refbacks
- There are currently no refbacks.