pisco_log
banner

Restoration Design of Tusi Manor in Yunnan-Tibetan Regin based on Virtual Reality Technology

Dejun Dong, Mengshuai Cheng, Baida Long, Yanwei Su*

Abstract


With the rapid development of The Times, Tusi manor in Yunnan Tibetan area have the dual functions of both official buildings
and civil buildings, facing the dilemma of disappearing day by day. Taking Tusi manor in Yunnan Tibetan area as the research object, field
investigation method and field surveying and mapping are adopted to obtain the basic data of the architectural samples of Tusi manor in Yunnan Tibetan area. On this basis, combined with virtual reality technology, the architectural samples of Tusi manor in Yunnan Tibetan area are
restored in equidimensional restoration, and the original appearance of the buildings in Yunnan Tibetan area is highly restored, so as to realize
the digital protection of the buildings in Yunnan Tibetan area. It provides new ideas for the protection of historical buildings.

Keywords


Tusi manor; Virtual reality technology; Recovery; Digital protection

Full Text:

PDF

Included Database


References


[1] Su, Y; Nong, Z; Liu, H.; Mechanical Performance Degradation of Decaying Straight Mortise and Tenon Joints: Tusi Manor, YunnanTibet Region.Forsets. 2024, 15, 667.

[2] Tensor, Jin Yi, Liu Yuanxia, Niu Li. Virtual Reality (VR) technology and development research review [J]. Information and Computer,

2019, 17(02):126-128.

[3] LIANG Sheng, Yuan Zhe, Li Ying, QIANG Mingli. Digital conservation of small Tibetan trees in Tibetan areas of Yunnan using VR

technology[J]. Western Leather, 2021(2):122-123.

[4] Gong Yin. Chinese chieftainship System [M]. Yunnan Nationalities Publishing House, 1992.

[5] Gong Mengchuan, Gong Yin. The development process, historical value and practical significance of the chieftainship system in China [J].

Yunnan Social Sciences, 2018(5):10.

[6] Hou Yingyue, Hu Qiang. Research on mixed teaching reform of digital VR Technology in Cultural and Creative product design course [J].

Art Education Research, 2019, (03):142-143.

[7] ZHANG Zhaoyan. The application of VR technology in Museum display design [J]. Electronic Technology, 2021, 50 (09):194-195.

[8] Yan Ming. Application of Virtual reality VR technology in Smart Museum [J]. Cultural Relics Identification and Appreciation, 2020,

(03):132-133.

[9] Sun Chuanming, Cheng Qiang, Tan Guoxin. Digital protection of intangible cultural heritage of ethnic minorities in Guangxi and its

analysis[J]. Guangxi Ethnic Studies, 2017(03):124-132.

[10] Ba Juncai, Xu Chaosen. Research on visual application of ancient architecture design based on VR technology-Taking Lu Tusi Yamen as

an example [J]. Cultural Relics Identification and Appreciation, 2021(04):165-167.

[11] Yang Xiaobo, Li Xinliang, Zhao Qing et al. 3D fine reconstruction of Tibetan traditional ancient buildings based on multi-source data: A

case study of Potala Palace [J]. Laboratory Research and Exploration, 2019, 38(08):4-8.

[12] Liu, H.; Yang, C.; Su, Y.; Qiang, M. A study on the Atlas and Influencing Factors of Architectural Color Paintings in Tibetan Timber

Dwellings in Yunnan. Buildings 2024, 14, 3971.




DOI: http://dx.doi.org/10.70711/rcha.v2i11.5987

Refbacks

  • There are currently no refbacks.