From Data to Empathy: Information Visualization and Empathy-Driven Interaction Design for Endangered Plants in the Qinling Mountains
Abstract
chensiensis. Yet public awareness of these plants remains low, and traditional science communicationoften one-way and fact
focusedfails to generate emotional engagement or motivate conservation. Drawing on sustainable human-computer interaction (HCI)
theory, this study explores how information visualization and affective interaction can transform scientific data into emotionally reso
nant digital experiences. Using a design-based research approach, we collaborate with local conservation organizations to select three
to five endangered species, collect ecological data and narratives, and develop an interactive web prototype featuring modules such as
"Growth Trajectories, " "Scenario Comparisons, " and "Micro-Actions." The design's effectiveness is evaluated through controlled ex
periments. Expected outcomes include a localized sustainable HCI case study and practical insights for public science communication
in conservation.
Keywords
Full Text:
PDFReferences
[1] Zhang L,Wang H. Biodiversity and conservation challenges in the Qinling Mountains. Biodiversity Science, 2022, 30(4): 45-53.
[2] Li M, Chen Y. Public awareness and education on endangered plant species in China. Environmental Education Research, 2021, 27(3):
412-428.
[3] Jacobson S K, McDuff M D, Monroe M C. Conservation Education and Outreach Techniques. Oxford University Press, 2015.
[4] Blevis E. Sustainable interaction design: invention & disposal, renewal & reuse. Proceedings of the SIGCHI Conference on Human Fac
tors in Computing Systems, 2007: 503-512.
[5] Fogg B J.A behavior model for persuasive design. Proceedings of the 4th International Conference on Persuasive Technology, 2009: 1-7.
[6] van der WerffE, Steg L, Keizer K. The value of environmental self-identity: The relationship between biospheric values, environmental
self-identity and environmental preferences, intentions and behaviour. Journal of Environmental Psychology, 2013, 34: 55-63.
[7] Heer J, Bostock M, Ogievetsky V.A tour through the visualization zoo. Communications of the ACM, 2010, 53(6): 59-67.
[8] Norman D A. Emotional Design:Why We Love (or Hate) Everyday Things. Basic Books, 2004.
[9] O'Neill S, Nicholson-Cole S. "Fear won't do it": Promoting positive engagement with climate change through visual and iconic repre
sentations. Science Communication, 2009, 30(3): 355-379.
[10] Ballantyne R, Packer J, Falk J. Visitors' learning for environmental sustainability: Testing short- and long-term impacts of wildlife tour
ism experiences using structural equation modelling. Tourism Management, 2011, 32(6): 1243-1252.
[11]Schultz P W. Conservation means behavior. Conservation Biology, 2011, 25(6): 1080-1083.
[12] Ahn S J, Bostick J, Ogle E, et al. Experiencing nature: Embodying animals in immersive virtual environments increases inclusion of na
ture in self and involvement with nature. Journal of Computer-Mediated Communication, 2016, 21(6): 399-419.
DOI: http://dx.doi.org/10.70711/rcha.v4i3.9306
Refbacks
- There are currently no refbacks.