From Personalized Learning to Virtual Reality: How Technology Integration Optimizes Immersive English Instruction for Vocational College Students
Abstract
to enhance English language instruction for vocational college students. This paper explores the theoretical foundations and practical strategies for integrating these technologies into immersive learning environments. By tailoring content to individual needs and immersing learners
in realistic, interactive scenarios, personalized learning and VR enable students to develop stronger linguistic competence, improve cultural
understanding, and gain confidence in using English. Through a comprehensive discussion and detailed examples, this study highlights how
technology integration can address the unique challenges faced by vocational college students, offering new pathways to more effective language acquisition and engagement.
Keywords
Full Text:
PDFReferences
[1] Li, X., & Cao, H. (2020). Research on VR-Supported Flipped Classroom Based on Blended Learning A Case Study in "Learning English through News". International Journal of Information and Education Technology, 10, 104-109. https://doi.org/10.18178/
ijiet.2020.10.2.1347.
[2] Li, X., & Jiang, Q. (2021). Application of Virtual Reality Technology in English Interpretation Teaching. 2021 2nd International Conference on Information Science and Education (ICISE-IE), 124-127. https://doi.org/10.1109/icise-ie53922.2021.00035.
[3] Li, X., & Xie, Y. (2021). Application of Virtual Reality Technology in Oral English Teaching for College English Majors. Journal of
Physics: Conference Series, 1820. https://doi.org/10.1088/1742-6596/1820/1/012148.
[4] Ma, Li. (2021). An Immersive Context Teaching Method for College English Based on Artificial Intelligence and Machine Learning in
Virtual Reality Technology. Mob. Inf. Syst., 2021, 2637439:1-2637439:7. https://doi.org/10.1155/2021/2637439.
[5] Qi, H. (2024). Research on the Teaching Mode and Learning Effectiveness of VR Technology Integration into College English Classroom. Applied Mathematics and Nonlinear Sciences. https://doi.org/10.2478/amns-2024-2285.
[6] Wang, X. (2022). Computer-Aided College English Teaching System Based on Virtual Reality and Artificial Intelligence. Wireless Communications and Mobile Computing. https://doi.org/10.1155/2022/9613587.
[7] Xie, Y., Liu, Y., Zhang, F., & Zhou, P. (2022). Virtual Reality-Integrated Immersion-Based Teaching to English Language Learning Outcome. Frontiers in Psychology, 12. https://doi.org/10.3389/fpsyg.2021.767363.
[8] Yuan, S. (2024). Practice and Exploration of University English Teaching Reform Based on Virtual Reality Technology. Journal of Electrical Systems. https://doi.org/10.52783/jes.3072.
DOI: http://dx.doi.org/10.70711/neet.v2i11.6071
Refbacks
- There are currently no refbacks.