Strategies for Activating Learning Initiative of Students through Game-Based Learning in Classroom in Vocational Colleges and Universities
Abstract
teaching quality. Game-based learning in classroom is an innovative teaching model. It creates interesting learning situations to organically
combine knowledge transmission with game mechanics, and break the limits of one-way instillation teaching in traditional classrooms. With
the functions of gamified objective leading and timely feedback, it can effectively arouse students' intrinsic learning motivation and encourage
them to actively participate in knowledge exploration and operation. Research has shown that a well-planned gamified classroom is beneficial
for improving students' concentration level, deepening their understanding of knowledge, developing their teamwork awareness and problemsolving ability, adding new vitality to the teaching of specialized courses in vocational colleges and universities, promoting the efficient realization of teaching objectives, and enabling students to transform theoretical knowledge into vocational skills, and meet the needs of modern
vocational education for talent cultivation.
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DOI: http://dx.doi.org/10.70711/neet.v3i9.7760
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