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A Study on the Effect of Gamified Applications in E-commerce Vocabulary Learning

Qi Zhang

Abstract


As the e-commerce industry advances toward cross-border and scenario-based development, practitioners have an urgent need for
professional vocabulary learning. However, traditional learning methods are plagued by dull memorization and disconnection from practical
operations. Current gamified applications for e-commerce vocabulary learning suffer from shortcomings such as inadequate alignment between content and objectives, weak attractiveness of mechanisms, and imprecise feedback. This paper proposes targeted solutions, including
optimizing content design, upgrading interactive mechanisms, and constructing a precise feedback system, aiming to improve the efficiency
and application ability of e-commerce vocabulary learning. It provides a feasible scheme for e-commerce practitioners' vocabulary acquisition
and offers references for the application of gamification in vocational education.

Keywords


Gamified Applications; E-commerce Vocabulary Learning; Learning Effect Feedback

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References


[1] Guo, J. (2023). Vocational Education Curriculum Construction Oriented by Industry Needs in the Digital Intelligence EraTaking

Cross-border E-commerce Courses as an Example. Foreign Economic Relations & Trade, (11), 150-153.

[2] Zhu, L. (2022). An Analysis of the Characteristics of Language Vocabulary in E-commerce Marketing Live Streams. Modern and Ancient Literature Creation, (37), 123-125.

[3] Chen, Y. Q. (2025). The Application of Cross-border E-commerce English Communication Strategies in Economic and Trade Practice.

Teaching and Research on Foreign English Examinations, 7(1), 31-35.




DOI: http://dx.doi.org/10.70711/neet.v3i11.8123

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