pisco_log
banner

Integrating Chinese Cultural Heritage into Modern Video Games: Visual, Musical, and Historical Dimensions

Alexandre Corte, Jin Zhang*, Fang Wan, Zhou Fang

Abstract


Video games are a popular form of entertainment, with the artistic quality of graphics being key to their success. Visuals, history,
and music often draw from various cultures. Chinese culture's growing presence in video games through music, aesthetics, or history has
helped spread it globally. However, this representation is often limited and repetitive, relying on familiar cultural clich that verge on caricature. This article examines recurring portrayals of Chinese culture in video games, exploring their usage, cultural significance, and the meaning behind these representations. We highlight how frequently reused motifs contribute to a narrow perspective.

Keywords


Video Games; Cultural Representation; Chinese Cultural Symbols; Interactive Media; Visual Arts; Transcultural Communication

Full Text:

PDF

Included Database


References


[1] ??2017??????1699??? ?????? (in Chinese). (December 31, 2017). Archived from the original on 25 March

2018. Retrieved March 24, 2018.

[2] Balela, M. S., & Mundy, D. (2016). Exploring approaches to the generation and representation of heritage artefacts in video game contexts. Asia Pacific Media Educator, 26(1), 99112.

[3] Gong, Y., & Huang, Y. (2023). A stylistic study of game character original design. Journal of Dali University, 07, 8793 + 129.

[4] Hao, M. (2024). A fusion of Chinese five elements and steampunk in enhancing the gaming experience. Lecture notes in education psychology and public media.

[5] Hsiao, M. (2023). Art and design communication and interaction in the context of social media era. International Journal of Art Innovation and Development, 4(2), 3645.

[6] Junxi, L. I. (2021). Research on the design concept of character drawing in game art. Master's Thesis, Wuhan University of Technology.

https://kns.cnki.net/KCMS/detail/ detail.aspx?dbname=CMFD202301&filename=1022723357.nh.

[7] Kou, Y. (2023). An analysis of character design in video games. Communications in Humanities Research, 14(1), 186191.




DOI: http://dx.doi.org/10.70711/rcha.v3i9.8133

Refbacks

  • There are currently no refbacks.